Quick class description

For those of you looking for the course description of “Vision in Animals and Machines” that I failed to send to the Registrar, look no more!

Vision in Animals and Machines

PS-312, Fall 2017

This class will focus on ‘vision’ in its many forms — ranging from single-celled animals to complicated ‘artificial intelligence’ based computer vision systems. We will survey the biological and evolutionary processes that led to our human sense of sight as well as how both natural and artificial systems have influenced our understanding of ‘vision.’ We will explore computational models of human vision as well as current state-of-the-art deep learning techniques for image and scene identification. Ultimately we will settle once-and-for-all whether ‘vision’ as practiced by machines bears any resemblance at all to the behavior of ‘vision’ in natural systems.

Contact flip@skidmore.edu for information.

Fuzzy Logic, Mathematica, and you.

I was working on a project in Gießen last week and needed some code I wrote back in the late 1980’s / early 1990’s.

Let’s hear it for being a complete packrat. Added to the Software, Data & Geometry page is a very old fuzzy logic package. You can make a direct hop over to GitHub here.

More drawing research

Getting a Student License for Mathematica at Skidmore

I use Mathematica in many of my classes and all of my research. You may need to use it for some homework and projects. The versions installed in the Labs and other Public computers at Skidmore are usually a version or two behind. Luckily, we has a site-license for students. Thus you can get your own, most up-to-date copy. Here’s how —


 

  1. Go to http://user.wolfram.com
  2. There’s a good chance you don’t have a Wolfram ID (If you do you probably don’t need to be reading this stuff…). If you don’t create one using your Skidmore email address

    Wri1


  3. The Wolfram User ID machine will send you a confirmation email. Click the confirmation link and you’re good to go. (If you don’t see it right away, do the usual ‘check the junk folder’ drill.)
  4. Now, you can request a download and license key. Go here – https://user.wolfram.com/portal/requestAK/859fbe4344def245702db7150820e4b66118cabf
  5. You might have to log in using your newly created Wolfram ID. Do that…
  6. You’ll be magically teleported to this place —

    Screen Shot 2017-01-17 at 5.45.08 PM


  7. Fill in all the starred things.
  8. You’ll be re-directed to a page that will allow you to download the Mathematica installer. Select the right one for your machine, etc. It should look a little like this —


  9. Download and install Mathematica
  10. When you start, it will ask you for an activation key. You can find the activation key on your Product Activation page. It looks something like —

    1001-1234-XXXXXX

  11. Enter that in the activation key area and you’re good to go!

If you have trouble, drop me an email and I’ll see what I can do to help out.

Image Flow Calculations

The Image Flow Potato of Eric

Implicit madness

Shape metrics

OSU MRI Flashback – 1984

Glaven Object Files

Glaven 13

Gibson ‘Feelie’ Object Files

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